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Why did the team need to go so deep into dreams in the final mission?

The team's purpose was to create an "inception", to plant an idea or thought in a dream that would be accepted by the target subject as one of the subject's own ideas. Only in this way would it successfully embed in that person's belief system, and affect their way of thinking in real life. An idea placed in a "shallow" dream level is more easily detected by the subject as an intrusion, as not their own. By suggesting the idea to the subject (Fischer) at the shallow levels, the team hoped to encourage Fischer's own subconscious projections to feed him the idea instead, and so make it more believable for Fischer. With increased depth, Fischer began to feed himself the idea that they presented. This is also known as the power of suggestion, or hegemony (See Wikipedia's article on cultural hegemony, linked below).

Devon asked the question 2010-07-29 03:45:25 UTC view / hide
Devon provided an answer 2010-07-29 03:47:41 UTC view / hide
Devon improved the answer 2010-07-30 08:13:38 UTC view / hide
Anon_272 commented 2010-08-04 09:28:31 UTC
I agree with the purpose "incept thought in a dream" or steal a thought or idea of a dreamer. but Fisher never dreamed. he was only a guest in different dreams. that's makes me confused.
Anon_118 improved the answer 2010-08-05 02:16:02 UTC view / hide
Mark Roder improved the answer 2011-01-11 06:45:53 UTC view / hide
Mark Roder provided a link 2011-01-11 06:46:46 UTC view / hide
Mark Roder improved the answer 2011-01-11 06:47:15 UTC view / hide
Anon_241 improved the question 2011-03-04 22:30:22 UTC view / hide
pleasestopthisnow improved the answer 2011-03-04 22:30:35 UTC view / hide
Devon improved the question 2011-04-05 08:38:52 UTC view / hide
Devon improved the answer 2011-04-05 08:38:57 UTC view / hide
Dy commented 2013-07-06 16:41:54 UTC
Cobb had done an inception to Mal at Limbo. How sure was he that he could plant an idea to Fischer at level 3?

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