Explaining Inception: an FAQ Guide
- Level 1: the one with the van, dreamed by Yusuf, "The Chemist"
- Level 2: the one in the hotel, dreamed by Arthur, "The Point Man"
- Level 3: the one in the snow, dreamed by Fischer, "The Mark"
- Level 4: the one in the crumbling city, dreamed by Cobb, "The Extractor"
OR (alternative explanation of Level 4) Limbo, a level shared by several dreamers.
OR (alternative explanation of Level 3) dreamed by Eames, "The Forger"; populated by Fischer.
DESIGNERS
Levels 1-3 are designed by Ariadne, "The Architect".
Level 4 is designed by Cobb, The Extractor, likely based on his memory of limbo (which, in turn, was designed by Mal "The Shade" and Cobb, based on their memory of reality).
POPULATION
Levels 1-3 are populated by Fischer's unconscious (with the occasional intrusion from Cobb's unconsious).
Level 4 is populated by Cobb's unconscious.
OR (alternative explanation of Level 4) Level 4 is unpopulated, except for Cobb's intrusions.
Limbo is a state of mind a character experiences, or a final dream space a character visits, if they die in a dream while under heavy sedation, for example during the final mission. Characters in limbo find it difficult to distinguish reality from a dream, they become "lost" in the dream and gradually forget the reality they once knew. If a character dies in limbo without acknowledging the unreality of their situation, they wake up in a vegetative state - as Eames puts it, their brain turns into "scrambled egg". Cobbs and Saito are seen struggling to remember in the final limbo scene.
Limbo is "pure subconscious" and "unconstructed dream space", shared by any character that falls into it. The only objects present in Limbo are those residual objects left by characters that have been to Limbo before, and are now sharing the dream with you.
There is some debate about whether the "ruined city" scenes are set in Limbo proper, or just a recreation of Limbo from Cobb's memory of his previous (presumably genuine) Limbo experiences. The only sure representation of Limbo in the film seems to be the rocky beach scene that recurs, where Cobb is washed up on the shores of his subconscious.
The rocky beach scene at the end was a Limbo for Cobb, but he was protected in it because he and his architect chose to go together. Had he gone alone, he may have not recovered. Note in the penultimate scene that Cobb and Seito are the only two in Limbo. And that before Cobb went, his architect asked him if he wanted her to go also. By then, Cobb had learned enough about discerning the truth and had resolved the guilt he felt regarding his wife's suicide, so the one truth he had been hiding from everybody (save his architect) no longer infiltrated his dreams. That enabled him to go alone, knowing he would come back.
As demonstrated in the warehouse during training, a kick is used to wake the dreamer from the next level of dreaming, it basically takes you "up" a step. The sedative used to allow for dreams within dreams leaves the inner ear unsedated (the part that detects motion), and so a "kick" - a falling sensation - will be felt by the dreamer in the dream. As the final mission involves dreams at many levels, a kick must be administered at each level to rouse the dreamers from the next level in the sequence.
- Level 2 to 1: Van driving off the bridge. The original plan was to make use of the impact with the barrier, but this impact was "missed" by the dreamers in Level 2. The second kick came when the van hit the water.
- Level 3 to 2: The explosion under the elevator forces it to rocket upwards, hence simulating gravity. The moment the elevator hits the top the acceleration stops, and the characters are thrown upwards.
- Level 4 to 3: Exploding the base of the fort should be sufficient to bring dreamers back from Level 4 (though it might be a little overkill!).
- Level 5 to 4: There is no Level 5, so there are no dreamers to be "kicked" back to Level 4. Ariadne and Fischer falling off the building seems to play no clear role in the dream mechanic (there is no equivalent at Levels 1-3). Cobb and Saito are by now in Limbo, which operates by different rules (you must die to change levels).
- Level 1 to Reality is unknown. The characters will wake up when the dream machine times-out. They must survive several more days in Level 1 before this happens (faking death by drowning helps here, it will calm the militarized projections). Possibly the air hostess administers a kick.
The music will be incorporated by the dreamer into their dream, and all those in that dream will hear it. This acts as a signal to prepare for a kick. It is an instance of the more general phenomenon of something experienced by a dreamer entering the dream in some form - for example, the water of the bath enters Cobb's dream, the champagne drunk by Yusuf on the airplane enters his dream as rain, drowning in the van enters Cobb's limbo dream as the experience of being washed ashore choking, etc.
At the point Cobb tells Ariadne, he has forgotten that Mal and he had reached old age together. We see him remember this near the end, during the conversation with his projection of Mal in Level 4 (the "ruined city"). Her existence as a projection, and so as part of his own subconscious, is made clear when Cobb tells her she is his own imperfect creation. He then reminds her that his promise to her has been fulfilled: they did grow old together. As she is part of his subconscious, Cobb is basically reminding himself of this. Only now do we see them as an elderly couple.
This is also why Eames was the dreamer of Level 3 - he inserted a shortcut in the plans designed by Ariadne.
- » What are the different dream levels for the final mission?
- » What happens when one dies in a dream?
- » What is Limbo?
- » What are "kicks"?
- » What are the "kicks" from different levels in the final mission?
- » How did the elevator kick work?
- » Why was music played through headphones to the dreamer?
- » Why did the team need to go so deep into dreams in the final mission?
- » If Mal and Cobb grew old together in the deep dream before, why were they still young when they killed themselves on the rail track?
- » Why could Arthur move the never ending staircase at his will?
- » Why couldn't Cobb just spin the totem for Mal to convince her she's in reality?
- » Was the dream of the crumbling city Limbo? Or was it just a Level 4 dream?
- » Why did Mal seem surprised when she learned that Cobb performed an inception on her?
- » Why was Mal, a projection of Cobb, always trying to sabotage him?
- » What happened at the beginning of the film?
- » How did Cobb go into the limbo to find Saito?
- » Why was Saito so much older than Cobb in limbo?
- » How was Saito saved?
- » How did Cobb and Saito end up in the same limbo? Why not each their own?
- » Did the kids age at the end of the film? If not, is this proof that Cobb was dreaming all along?
- » Did Cobb's totem topple at the end of the film?
- » In the first level, Cobb has mentioned about limbo, and Arthur seems to have implied that Cobb has been into a limbo before. Has Cobb really been in a limbo before? When was it?
- » How are the plans for the dream world which are designed by the architect actually inserted into the dreamer's dream? Is the device used to administer the sedative actually linking the dreamers in some way?
- » Even after Cobb made Robert Fischer believe in him in the hotel and Fischer has trusted them in the snow level why they were still fighting with the guys who were protecting the building(snow fortress)? Weren't they the guards who protect the Fischer's mind?
- » Why Saito said he saw the spinning totem before in a nearly forgotten dream?
- » Doesn't Cobb's lack of wedding ring prove that he wasn't dreaming in the end? He is only seen wearing it when he's in a dream, never in reality.
- » How could Cobb and Ariadne find Fischer in level 4 if Fischer was killed in the previous level? Shouldn't Cobb have found him in the limbo where he found Saito?
- » Didn't Cobb's totem fall earlier in the film? If it did, how would it be possible for Cobb to be dreaming the whole time as implied by the spinning top in the end?
- » If you can simply get out of limbo by killing yourself, why did Cobb insist on the first dream level that Saito mustn't die? Wouldn't it have been easier to just tell Saito to kill himself when he gets into limbo?
- » When Ariadne first entered Cobb's dream, she was attacked by Cobb's subconscious projections as she changed the surroundings. Then how could Mal and Cobb possibly create an entire city without one being attacked by the other's subconscious projections? Also, why is it that it seems as though there are no subconscious projections at all whatsoever in mal and cobb's dreams?
- » If one dies in limbo, one would wake up in reality. But after Ariadne and Fischer jumped off the building and left Cobb behind, they woke up in the previous level, not in reality. Why?
- » What's the deal with Mal "locking something away, something deep inside"? Why would hiding the totem cause her to get lost; and why would Cobb finding and making it spin make any difference?
